Rontogenesys Update 1.1


Ahoy there, intrepid space-based roleplayers! Upon downloading these new sheets, you'll surely notice that the Talent descriptions have been rearranged into a brand new layout — and, dare I say, a much sleeker one as well! As part of the Rontogenesys project, the Singularity now takes effect:  This is where the Character will "absorb," largely impermanently, the Talents sourced from other trees he enjoys, namely, those from Specialty and Species trees, which will themselves be included in the next update.

Also, several terminological groupings have been "rebranded" to jibe better with the Star Wars mythos. Here's a list of the most relevant changes from the original FFG version:

  • The physiological (Br & Ag), physical (Int & Will), and psychological (Pr & Cun) Skill spheres are now Battle, Duel, and War Skills, respectively;
  • Wounds is now Turns and is Ag-based — this joins Strain (Will) and the *new!* Destiny (Pr) as the three spheres of Thresholds. Oppositional Skills from each of the respective Battle, Duel, and War Skill spheres above are generally used to attack these Thresholds, which operate largely in the same way as in the FFG edition;
  • Toughened, Grit, and *new!* Mandate Talents have been removed from Specialty trees. Instead, when a Character absorbs Talents into his Singularity, certain geometrical patterns grant these Talents:
    • Toughened:  +1[#]/completed row, bestows +3 Turn Threshold;
    • Grit:  +1[#]/completed column, bestows +2 Strain Threshold;
    • Mandate:  +1[#]/completed square, betstows +1 Destiny Threshold;
  • Roles are specific to Dark Side/Light Side, and spending one outside the typical Force economy entails, likewise, specific costs:
    • EC: DS, +3 expended Turns;
    • RC: LS, +3 expended Turns;
    • MC: DS, +2 endured Strain;
    • PC: LS, +2 endured Strain;
    • NC: DS, +1 embraced Destiny;
    • DC: LS, +1 embraced Destiny.

There may be some updates that I'm missing — like the Battlefront, Installation, and Alliance trees which will appear firstly in the forthcoming full Rontogenesys rules update — and the rewrites that essentially every Talent has received to fit more neatly in the new system. But we'll get to those soon enough! In the meantime, feel free to use these Characters in advanced campaigns — there shouldn't be too much difference, and you can always consult your books for the original Talent descriptions!

Files

EC folio.pdf 7 MB
Sep 05, 2023
EC1 folio.jpg 7 MB
Sep 05, 2023
EC2 folio.jpg 7 MB
Sep 05, 2023
EC2 murmur loudmouth gromett.jpg 688 kB
Sep 05, 2023
EC2 murmur loudmouth gromett.png 1 MB
Sep 05, 2023

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